Player Screen, Face and Zone Areas

The starting measuring point for all displays is the upper left hand corner.

Splash Screen Settings Face Settings

Distance from left of canvas in pixels. This should always be 0 unless instructed otherwise.

Distance from top of canvas in pixels. This should always be 0 unless instructed otherwise.

 
a – Width in pixel (Width of screen resolution)  c – Distance from left in pixel (Offset of the player resolution’s width)
b – Height in pixels (Height of the screen resolution) d –Distance from top in pixels (Offset of the player resolution’s height)
X – X Origin (Offset of the screen resolution’s width ) e – Width in pixels (Width of the playing area)
Y – Y Origin (Offset of the screen resolution’s height)

f – Height in pixels (Height of the playing area)

Settings in Splash Digital Faces

  • Distance from left in pixel. This is an offset of the player's resolution width
  • Distance from top in pixels offset of the player's resolution height
  • Width in pixels for the playing area
  • Height in pixels for the playing area