Players communicate with Broadsign Server in order to receive their scheduling information and display appropriate content. Also, through Broadsign Administrator, you can manage a player’s interaction with other resources. For example, you can assign a player to a display unit.
Adding a new player to the network requires a new registration. Since each player is uniquely identified by their MAC Address, each registration needs to use a different MAC Address. Duplicate entries will be rejected.
As with edge servers, you need to register players before you can use them as resources in your network. See Registrations.
Use “export package” and “checksum” when you need to push content and scheduling changes to a player that is without network connectivity.
To export a player package, use one of the following methods:
- Go to the Operations ribbon, and then select the “Export Player Package” icon.
- From the resource tabs on the left, select Players. Then, right-click anywhere in the work area. From the contextual menu, select Export Player Package.
By default, your file explorer will open. Broadsign will prompt you to select a driver or folder in which to save the export package. We recommend the root of the drive of a connected USB key, e.g.
g:. Broadsign Administrator will retrieve all the scheduling and configuration details, and content, and copy it to a folder named
bs_export. You can export multiple players to the same USB key.
In order to ensure that the export is uncorrupted, Broadsign will export a checksum for each file —
bs_checksum.txt — to the root of the export folder (
bs_export). If successful, you will receive the following message:
The file will have the following format:
Restoring a player from USB key
Broadsign Player, as of version 8.0 and above, will automatically check for mounted USB keys. Simply insert the USB key and wait 30 seconds. If it detects a
bs_export folder in the root of the drive, it will see if there is a package that matches its unique identifiers. If so, it will initiate the copy process, backing up the existing player’s
bsp.db and copying over the content. The player will then restart and show the new content and/or schedules.
If the USB key is already inserted when the player starts, it will not load from the USB key. It must only be inserted after the player has started. Seeing as the restore process ends with a player restart and the USB key will likely still be inserted at that point, this avoids an infinite cycle of the player re-loading itself over and over again.
On Linux, please make sure your USB drive is set to
automount. Otherwise, the USB key will never be detected.
Restoring via USB can only be performed for registered and licensed players.
On windows, the player will scan for export packages in
f:, etc, all the way to
z: every 30 seconds.
On Linux, the player will scan for export packages in
/media/sdb2, etc, all the way to
/media/sdz1 every 30 seconds.
To edit a player, use one of the following methods:
- From the list panel, select a player. Then, from the view bar, select Edit.
- From the list panel, double-click on a player.
The General Section
The Number of Monitors tab
The number of monitors connected to a playback PC can be specified in the Number of Monitors tab of the Player Properties dialog.
This value is used for repetition calculation and reporting in Broadsign Core. For instance, if a playback PC was connected to four different screens through a video distribution system, all displaying the same content, assigning it a monitor count of four would cause it to report four repetitions for every time an ad copy is loaded up and displayed.
You can also set a player to have no monitors at all. Note that this does not affect playback in any way and the player can still have actual monitors connected. Setting a player to no monitors is useful when a testing system needs to be inserted into a campaign for auditing purposes. With the no monitors setting, the testing player will not affect the estimated or achieved repetitions of the campaign.
The Display Unit tab
The Display Unit tab of the Player Properties dialog shows the name of the display unit to which it is assigned.
Any content scheduled to that display unit will be displayed by the player system associated with the current player resource. Associating a player to a display unit is done by:
When a player is associated to a display unit, the player will not perceive the change until it has polled the server. After a new resource is created or an existing resource is modified using Broadsign Administrator, the player may experience a delay up to 30 seconds in receiving this new parameter setting. This is due to the method in which Broadsign Server caches information for scalability reasons. Pushing a poll immediately after the change may not invoke the new setting; however, as the player proceeds with its automatic polling, it will receive the new configuration and apply it accordingly.
The Network Section
The hardware MAC address of a system is used to identify a playback PC on the network and associate it with a corresponding player resource. It is gathered automatically by Broadsign Server when a new playback PC first makes contact with it, and listed in the Hardware Address tab of the Player Properties dialog.
The Settings Section
Player contacts receive email notifications about their corresponding player system’s activities. Contacts assigned to a player can be viewed in the Contacts tab of the Player Properties dialog. Additional contacts can be added or removed in this tab.
The Monitoring tab in the Player Properties dialog allows you to associate incident thresholds to your players, which will assist you in dealing quickly with any issues that may arise. Keep in mind that any incident thresholds set at the player level will override any applicable domain level incident thresholds.
You can associate an incident threshold to your player by clicking Add in the Monitoring tab. This will cause the Add Incident Threshold wizard to appear, which will allow you to select the incident type using the drop-down list and set the threshold’s escalation options. The incident thresholds that can be set on this resource are Display – Not Full Screen, MIA, and Unexpected Shutdown.
For more information, see Network Operations – Monitoring.
A player can have its player service and parameter settings, such as its poll rate or anticipated downloads behavior, edited through Broadsign Administrator by assigning a player configuration profile to it. A player configuration profile is a template of preset service and parameter values provided by Broadsign Core.
In order to assign a player configuration profile to a player system, the profile must be associated with the player. This is done in the Configuration tab in the Settings group of the Player Properties dialog, which can be accessed by selecting the “Edit Player…” option from the player contextual menu. In the Configuration tab, click the Select button and select the desired profile. When the corresponding Player next polls the Server, it will apply the new configuration settings.
While a remote configuration profile is assigned to a player, it no longer obeys its local configuration settings. However, when a setting cannot be found in the remote configuration, the player falls back to its local configuration settings. In order to use the local profile settings again, the remote configuration profile must be unlinked from the player by using the Clear option in the Configuration Profile tab in the Settings group of the Player Properties dialog.
You can remotely specify the system’s volume level in this tab. Changing the volume directly on the player allows you to control the system’s absolute — or baseline — volume level for all ad copies. To remotely control the volume of individual ad copies on a relative basis, see Ad Copies – Edit Ad Copy Properties.
The variables tab allows you to define content variables that will be injected into HTML5 or Flash files as they play. For more information, see Content Variables.
You can configure a Player to work with Broadsign Mobile. For more information, see Mobile Configuration.
The Network Status Report contains a global network view of the status of all players.