The synchronization makes it so all players will start playing the same media file at the same time. However, under certain conditions, such as very long video files, it might be necessary to have synchronization during the playback of the file itself. This is accomplished through Media File synchronization.
Once again, this is accomplished via UDP broadcasts. However, due to the intense and real-time nature of this synchronization feature, a responsive network connection is required. Over unstable wireless networks, enabling this feature will likely do more harm than good.
To configure it, edit the player.exe.config
on the player machine. The following two values control the feature:
Value |
Description |
NetworkService.EnableMediaSync |
Enable or disable the feature by setting it to true / false. |
NetworkService.MediaSyncPort |
Specify the port to use. This must be different from the value set for NetworkService.PlayerSyncPort , which is used for the main synchronization described in On-Player Configuration.
Note: Five ports are used for Media Synchronization. If you specify port 16000 for example, the player will used ports from 16000 to 16004.
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