3G Synchronization

3G Sync builds on Broadsign's existing trigger feature. It allows synchronized playback between players that are on different LANs. Playback on setups with regular triggers occurs when the trigger is received. On 3G sync networks, the trigger arrives with a timestamp. The playback occurs when the time rolls around.

Tip: If you need to sync playback between players that are on a single LAN, see Network Synchronization.

Note: To use time-based synchronization, you must use a Network Time Protocol (NTP) client capable of syncing time very precisely.

Note: Synchronization of Broadsign Reach content using Time-based triggers is currently not supported.