Network Synchronization

The "regular" or same network player synchronization builds on Broadsign's existing trigger feature. It allows synchronized playback between players that are on a single LAN. Playback on setups with regular triggers occurs when the trigger is received.

Tip: If you need to sync playback between players that are on different LANs, see 3G Synchronization.

Note: Players upgraded to v15.6.0+ will no longer synchronize with players below this version.